AI Manipulation Engineer (human)
Neura Robotics- Location
- Munich
- Workplace
- —
- Employment
- Full Time
- Salary
- —
Posted 3mo ago
Your mission & challenges
- Policy Design & Training: You design and train the learning-based policies that map multimodal sensing, from vision and language down to raw tactile and IMU data, into smooth, precise, and safe hardware actions.
Multi-Contact Manipulation
You sit at the intersection of imitation learning, reinforcement learning, and physical deployment.
Your problem is the hard one
multi-contact manipulation on real, underactuated, tactile-rich hardware.
Dexterous Hand Control
You teach NEURA's hands to manipulate the world with human-like dexterity
- Collaboration & Execution: You work closely with ML, robotics, and software teams to deliver trained policies that work on the hands.
What we can look forward to
- Master's or PhD in Robotics, Computer Science, Machine Learning, or a related field with a strong focus on robotic manipulation or reinforcement learning
- Hands-on experience training manipulation policies with imitation learning or deep RL on physical robot arms or dexterous hands
- Deep familiarity with GPU-accelerated simulation (Isaac Lab and Isaac Sim, or MuJoCo), including building custom environments and assets
- Strong PyTorch, with experience using robot-learning libraries such as Stable-Baselines3, Ray RLlib, or LeRobot
- Solid foundations in kinematics, dynamics, spatial transforms, and closed-loop control
- Proficient Python and C++, clean reproducible code, Git, and Docker
Nice to have
- Experience with teleoperation hardware such as VR controllers, data gloves, or vision-based hand tracking
- Experience training or fine-tuning VLA or diffusion-based architectures
- Experience with tendon-driven or highly underactuated mechanical systems
Skills
- Machine Learning
- PyTorch
- Ray
- Python
- C++
- Git
- Docker
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