Gameplay Engineer
Ladders
- Location
- United States
- Workplace
- Remote
- Employment
- Full Time
- Salary
- USD 105,000–133,000/yr
Posted 1mo ago
For our client, we are seeking a Gameplay Engineer to join the team of a leader in the Media space. This role will lead technical initiatives focused on scalable systems, platform reliability, and meaningful business transformation. You will work across engineering, product, operations, and business stakeholders to translate complex requirements into practical technology solutions. The position offers the opportunity to influence architecture, execution quality, and the technology capabilities that enable long-term growth within a Media environment.
Location
Remote - US based candidates only, no visa sponsorship available
Compensation
$105,000 – $133,000 annually
Responsibilities
Create limited-time events with unique gameplay
Develop quests and daily activities to boost user retention
Design social experiences to enhance player interaction
Write, debug, and improve networked gameplay systems
Respond quickly to testing feedback and iterate on designs
Provide technical insights and game design ideas
Collaborate with designers and back-end engineers on both real-time and asynchronous features
Qualifications
3-5+ years of relevant programming experience in the game industry
Excellent 3D Vector Math Skills
Proficient in 3D art tools like Maya
Experience developing gameplay systems for designer use
Strong attention to detail
Exceptional communication and problem-solving abilities
Fluency in C, C++, or C# and object-oriented programming
Familiarity with scripting languages (LUA, JSON)
MMO experience
Benefits
Medical, dental, and vision insurance
401k retirement plan
Paid time off
Opportunity for annual discretionary bonus
Standard employee benefit programs
Our client is an equal opportunity employer. We encourage you to apply even if you don’t meet every qualification—your background could be exactly what this team needs.
Skills
- C
- C++
- C#
- Maya
- LUA
- JSON
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