Senior Gameplay Animator (First-Person) – [Far Cry]
Ubisoft- Location
- Montreal, QC, Canada
- Workplace
- —
- Employment
- Full Time
- Salary
- —
Posted 1mo ago
As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.
What you'll do
- Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints.
- Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references.
- Process and enhance motion capture data, which is used as a foundation for selected animation systems.
- Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail.
- Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers.
- Test, review, and iterate on animation systems directly in-game.
- Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
- Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.
- Strong experience creating gameplay animations for video games.
- Proven experience in 3C animation and first-person animation systems (FPS).
- Strong expertise in motion capture data processing.
- A sharp eye for visual quality and detail.
- An open and collaborative mindset, with the ability to find compromises when solving complex problems.
- Motivation and pride in delivering high-quality work.
- Flexibility and resilience when adapting to production changes.
- A passion for teamwork and sharing ideas in a creative environment.
- Solid understanding of technical constraints related to game engine integration.
- Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions.
- Familiarity with MotionBuilder is a plus.
- Experience working on a shipped AAA title is an asset.
What to send our way
- A portfolio showcasing your best animation work, including first-person examples when possible.
- Your CV highlighting your experience and skills.
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