Unreal Game Engineer
Amber Studio- Location
- Project Based
- Workplace
- Remote
- Employment
- Contract
- Salary
- —
Posted 3mo ago
About us
At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation.
About the role
We are looking for a new Senior Unreal Engineer to join our team.
As a Game Programmer you will be working in cross-functional teams involved in different stages of the development of AAA quality titles.
The Quest
- Find the best technical solution for each game development challenge.
- Write code that is readable, easy to debug and maintain.
- Actively seek to help your teammates.
- Actively participate in planning meetings.
- Ensure that all relevant parties are aligned on task specifications.
- Help the team improve the quality of their work by eliminating waste from the development process.
- Always try to improve the way you do things.
- Constantly communicate with your teammates to flag and alleviate risks.
- Perform code review.
- Write technical design documents.
The Skills
- At least 5 years experience of game development.
- You'll need to understand the high-level basics of online architecture and integration with frontend.
- Solid technical knowledge across multiple areas, most importantly implementing games using Unreal.
- Experience with using generative AI for conversational games, mainly using with In-World API and agents but Bedrock or similar tools.
- Expert knowledge of C++, good knowledge of C# and engine-level AI tools within Unreal Engine. Knowledge in Character and animations setup, including real-time Lip-sync solutions and Metahuman
- General LLM knowledge - LLM text analysis and response generation, Text-to-speech output using a voice clone, Guardrails filtering, speech recognition by using Whisper or other similar LLMs
- Excellent soft skills and communication abilities, both verbal and written.
- Strong proficiency in English.
- Experience in developing technical architecture and implementing design principles and patterns.
- Experience interfacing with and guiding frontend and backend teams in producing gameplay features.
- Experience using Jenkins or other CI/CD toolchains.
- Proficient in working with Unreal Engine.
- Fair knowledge of individual game engine Components (Rendering, AI, Networking, Navigation, Physics, UI).
- Experience in optimizing for FPS and memory consumption.
- Solid knowledge of design patterns and coding architectural principles.
- Experience in debugging and profiling large code bases.
Nice to have
- Shipped at least one PC/Console title.
- Good understanding of cross-platform game development.
- 3D rendering programming experience (DirectX, OpenGL, Vulkan, Gnmx).
- Good understanding of client-server communication & socket-based network protocols.
- Experience using Unit Test frameworks and Integration Test frameworks.
The Reward
- Competitive project-based compensation
- Opportunity to work on exciting and diverse projects
- Clear communication and support throughout the project duration.
- Flexibility in project timelines and deadlines.
- Potential for long-term collaboration on future projects.
- Transparent and fair evaluation of your work.
Skills
- Generative AI
- Bedrock
- C++
- C#
- Unreal Engine
- LLM
- Jenkins
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