JobHabor

AI Programmer (Far Cry)

Ubisoft
Location
Montreal, QC, Canada
Workplace
Employment
Full Time
Salary
Apply on the employer’s site

Posted 24d ago

What you’ll do

This programmer will be responsible for anything related to NPC behavior tech:

  • Shared responsibility for maintaining, debugging, and improving anything related to NPC behaviors:
  • Combat and NPC coordination and collaboration.
  • Systemic NPCs reactions to elements (fire, poison, etc.) and any other significant in-game event.
  • Working on unique behaviors for archetypes.
  • Making NPCs understandable and believable, with an emphasis on animation.
  • Work in C++ and behavior trees, both to build AI behaviors and building user-friendly and reliable nodes.
  • Have a knack for AI and game design and be very quality focused. We expect people to regularly play the game, give feedback and iterate on their own features.
  • Be comfortable working closely with animators and the systems they use.
  • Proactively update the AI leadership team about potentially unidentified work, such as missing features and/or performance issues and work on them.

What You Bring

  • Around 5 years of experience in AI programming, ideally in the video game industry
  • Proficiency in C++ language
  • An undergraduate degree in Computer Science, Computer Engineering or equivalent
  • Experience developing on video game consoles
  • That rare mix of attention to detail and flexibility in your work organization
  • A proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game
  • You are creative and thirsty for innovation

Skills

  • C++

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