Gameplay Animator - [For Honor]
Ubisoft- Location
- Montreal, QC, Canada
- Workplace
- —
- Employment
- Full Time
- Salary
- —
Posted 9d ago
As a Gameplay Animator at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in third-person view.
What you'll do
- Create third-person animations that follow the visual language defined by the Animation Director and respect game design constraints;
- Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references;
- Process and enhance motion capture data, which is used as a foundation for selected animation systems;
- Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail;
- Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers;
- Test, review, and iterate on animation systems directly in-game;
- Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level;
- Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.
- Strong experience creating gameplay animations for video games;
- Proven experience in 3C animation and third-person animation systems;
- Strong expertise in motion capture data processing;
- A sharp eye for visual quality and detail;
- An open and collaborative mindset, with the ability to find compromises when solving complex problems;
- Motivation and pride in delivering high-quality work;
- Flexibility and resilience when adapting to production changes;
- A passion for teamwork and sharing ideas in a creative environment;
- Solid understanding of technical constraints related to game engine integration;
- Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions;
- Familiarity with MotionBuilder is a plus;
- Experience working on a shipped AAA title is an asset.
What to send our way
- A portfolio showcasing your best animation work, including first-person examples when possible.
- Your CV highlighting your experience and skills.
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